1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class LoseCollider : MonoBehaviour {
6
7     
private LevelManager levelManager;
8
9     
private void OnTriggerStay2D(Collider2D trigger)
10     {
11         levelManager = GameObject.FindObjectOfType<LevelManager>();
12         print(
"Trigger");
13         levelManager.LoadLevel(
"Lose");
14     }
15
16     
private void OnCollisionEnter2D(Collision2D collision)
17     {
18         print(
"Collision");
19
20     }
21 }


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